she/her
27
December 12
Anistar City, Kalos
Bisexual
Blacksmith, bladesmith
Associate
A keen mind cuts deeper than even the sharpest sword.
TAG WITH @aurelie
Aurelie Lefevre
[attr="class","aurelie"] [attr="class","aurelie_lyrics"]Pen, paper, dice, and imagination [attr="class","aurelie_body"]Aurelie spontaneously broke into a round of applause when Isaac finally concluded his seemingly spur-of-the-moment, yet surprisingly detailed and comprehensive diatribe about his character's origins and backstory. She hadn't expected him to embrace the game, let alone the character generation process, so wholeheartedly. Still, if they were both having such a good time that a nurse had to pop in to see what the noise was about—which one did, with a quizzical look on her face—she figured that could only be a good thing, after everything that Isaac had been through recently. "Would you mind bringing a glass of water for him, please?" Aurelie asked the nurse quickly, before she popped back out. "This guy here delivered a huge speech just now. Thank you so much!" Thankfully, the nurse nodded and brought some water, setting it next to Isaac's bed. Aurelie smiled and thanked her again, before turning back to the matter at hand. "Bravo! Wow!" the red-haired smith enthused. "I feel like that could be a whole movie or novel unto itself, your character's backstory. It honestly reminds me of a superhero movie or TV show I watched recently. Have you ever considered being a novelist or a screenwriter? I feel like if you can come up with big, deep plots like that off the top of your head, you'd definitely have a knack for it!"Privately, she couldn't help thinking that maybe his backstory was a little too complicated to work well in a novel or movie, or at least she'd feel like it could have been simpler and worked just as well. But that was probably just Aurelie's personal taste; she tended to prefer simplicity and efficiency in most things, including stories. Besides, considering most beginners usually gave character histories no thought at all, the alternative was vastly better. Anyway, best to keep things moving. Isaac's creative pyrotechnics were impressive, for sure, but visiting hours weren't going to last forever, and she wanted him to get more of a feel for the actual experience of the game and not just the character generation process. "So, Tarkus, that's a good name," Aurelie mused, nodding pragmatically toward the character sheet in front of Isaac. "And wow, well, that backstory helps a lot with the next part of the process, which is setting some of those story elements you just came up with into concrete game terms and mechanics. Like his morality, which the game calls an 'alignment' that sums up his attitude toward good and evil and toward law and order.
"So, the alignments go from being lawful, which means they follow the law, tradition, or personal codes very strictly; to neutral, which means they don't take sides and kind of do whatever seems best at the time; to chaotic, which means they follow their conscience or whims instead of doing what's expected of them. Then there's good and evil, which...well." Aurelie grinned. "We could probably debate this all day in real life, but in the game, good is defined as being unselfish, kind, and constructive, and evil is selfish, cruel, and destructive. Neutral's about the same as before.
"For your guy, since he worked at a traveling fair outside of society's norms, I'd say he sounds more chaotic?" she suggested. "And maybe either good or neutral. Maybe he cares more just about himself, or maybe he usually helps people out."Hopefully, deciding his character's alignment wouldn't be too long of a process, but she knew she couldn't be sure about anything when it came to Isaac and his character, which was becoming his own epic saga at this rate. But she plunged on anyway toward the next step of character generation. Aurelie took a deep breath and flipped to the next page in the Players' Handbook. "Okay, and then after that, there's just some more quick bookkeeping and game decisions before we start. Mostly just filling in your character sheet and filling out fields and marking up boxes," she explained, nodding again to Isaac's character's sheet. "As a rogue, Tarkus can choose four skills in which he'll be proficient. He'll get a special bonus to any rolls with those skills, because he's especially good at them.
"Not that you need huge bonuses on top of your amazing ability scores, right?" she added, grinning at Isaac. Aurelie turned the book to face Isaac and pointed to the list of skills in which rogues could be proficient. "So, there's Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Whew, that's a lot! Well, Tarkus would 100% have Athletics, right? And Performance. I always think Perception is really good, but it may not fit him as well. What do you think?"[newclass=.aurelie]width:420px;padding:40px;background:#862939;[/newclass] [newclass=.aurelie img]height:100px;width:100px;padding:15px;border:1px solid #fff;border-radius:100px;[/newclass] [newclass=.aurelie_lyrics]text-align:center;font-family:verdana;font-size:9px;text-transform:uppercase;color:#eee;letter-spacing:1px;[/newclass] [newclass=.aurelie_body]width:420px;padding:40px;background:#222;font-size:14px;line-height:16px;text-align:justify;font-family:calibri;color:#aaa;letter-spacing:.5px;[/newclass] [newclass=.aurelie_tag]text-align:center;font-size:12px;[/newclass] [newclass=.aurelie_tag a]font-size:12px;[/newclass] [newclass=.cred]text-align:center;font-size:8px;color:rgb(132, 132, 132);letter-spacing:1px;font-family:verdana;[/newclass] [newclass=.cred a]color:rgb(132, 132, 132);font-size:8px;letter-spacing:1px;font-family:verdana;[/newclass]
|
|